pause Until
Causes your program to wait until an event at a button happens.
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
Parameters
- ev: the button action to wait for. The button actions (events) are:
click
: button was clicked (pressed and released)up
: button is released from just being presseddown
: button is just pressed down
Example
Wait for the up
button to go up before continuing with displaying a message on the screen.
let waitTime = 0;
brick.showString("We're going to wait", 1);
brick.showString("for you to press and", 2);
brick.showString("release the UP button", 3);
waitTime = control.millis();
brick.buttonUp.pauseUntil(ButtonEvent.Bumped);
brick.clearScreen();
if (control.millis() - waitTime > 5000) {
brick.showString("Ok, that took awhile!", 1)
} else {
brick.showString("Ah, you let go!", 1)
}