Reference
music.playSoundEffect(sounds.animalsCatPurr);
sensors.color(null);
motors.stopAll();
brick.showMood(moods.sleeping);
Advanced
console.log("");
control.runInParallel(function(){});
music.playSoundEffect(sounds.animalsCatPurr);
sensors.color(null);
motors.stopAll();
brick.showMood(moods.sleeping);
console.log("");
control.runInParallel(function(){});